IMMERSIVE CONCERT HALL-UNREAL ENGINE/TOUCHDESIGNER

I was conceptualizing an immersive hall that blends music and visual artistry with interactive content walls(sensor based), projection mapping, holographic content, and a stage that serves as the epicenter of excitement. Through this journey, instead of aiming for a massive concert hall, I focused on a smaller space where families gather, my aim was to create an unforgettable experience that brings families closer together and gives teens something exciting to remember.

here’s a brief how to-

-I started by playing around with interactive content that responds to movement. Using TouchDesigner and a depth camera, I created experiences that react in real-time to people’s actions.

-After getting a feel for interactive tech, I moved on to projection mapping. I wanted to take it a step further, so I projected visuals onto the floor to add another dimension to the space.

-Next, I got into making holographic elements. I used kits to craft eye-catching visuals that would be the centerpiece of the stage, drawing the audience’s attention.

-Finally, I brought everything together using Unreal Engine. It allowed me to render the entire immersive concert hall experience, blending interactive content, projection mapping, and holographics into one seamless show.

-Throughout this journey, my goal was to push the boundaries of what’s possible in live entertainment and create an unforgettable experience for concert-goers.

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