Extended Audio Analysis 2.0 | Audio-reactive Components in Touchdesigner
0:00 – Project Introduction
1:44 – Count Analysis
5:16 – Count Analysis – Example
8:54 – Jumper
13:48 – Jumper – Example
17:06 – Zig-Zagger
21:26 – Zig-Zagger – Example
24:12 – Low-Base
26:52 – Low-Base -Example
29:22 – Mid-Base
30:46 – Mid-Base – Example
34:10 – High-Mid
36:09 – High-Mid – Example
37:52 – UI
38:36 – Component not working, quick fix
After a year of development as an audiovisual artist, I’m excited to share this collection of custom components designed for real-time generative workflows. These tools focus on practicality and efficiency, helping you bypass the tedious parts of making visuals audio-reactive so you can focus on the art. Whether you are performing live or building an installation, these components are designed to be “plug-and-play” yet highly flexible for experimentation.
As an open-source project, I want you to experiment with these, push them to their limits, and see what you can create. This is an ongoing work-in-progress, so your feedback is essential—let me know how they work for you or what features you’d like to see in the next update!
https://www.instagram.com/skywalker._.visuals/
The Project – https://derivative.ca/community-post/asset/audio-analysis-20-extended-audio-reactive-components/73946