Depth Anything TouchDesigner Plugin

In this tutorial, we’ll dive into Torin’s new DepthAnything plugin for TouchDesigner—a drop-in .tox that turns any webcam or TOP into a real-time depth map (no extra installs). We’ll explore instanced visuals with trails, experiment with occlusion, and set up high-quality depth exports. We’ll also show how to integrate the plugin with Josef Pelz’s PCR point-cloud renderer tool, and Prismatic’s screen-space depth rendering tool for rim lights and material controls.

🔗 DepthAnything Component (.tox) / Full Project (Patreon) – https://www.patreon.com/posts/depthanything-140120766

📌 Resources & Links
🔗 Josef Pelz – PCR Point Cloud Renderer (Patreon) – https://www.patreon.com/collection/1521576
🔗 Prismatic – SSDR (Patreon) – https://www.patreon.com/posts/tox-screen-space-138369954
🔗 Dean Cheesman – TD Depth Point-Cloud Tutorial (POPs / Experimental) – https://www.youtube.com/watch?v=GSK0hGhGOUs
🔗 PJ Visuals / Nick Marriott Post (NIN) –https://www.youtube.com/watch?v=SnMyroAH0rg

0:00 – Intro: What is DepthAnything?
1:10 – Project File Overview
5:55 – Performance Tips: Inputs, scaling, model size, two .tox versions
9:17 – PCR Point Clouds Setup (bokeh, focus, alpha)
11:27 – Prismatic SSDR: lighting, rim lights, blur & background mask
15:00 – Record High-Quality Depth + Normalize component
23:53 – Next Steps & Resources

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