Audioreactive ParticlesGPU in TouchDesigner (with AudioAnalysis)

Helloo lovely people
Finally I have made an audioreactive project you can follow along. Here I am using the AudioAnalysis tool to get the values from a track and use them to drive forces in the ParticlesGPU and the opacities of different inputs in the layout.
You can go as extreme or minimal as you want to with these techniques. I tried to show all the different levels of audioreactivity and how you can use these values in different ways.
Also exciting is the multicamera rendering, which gives you 3 different perspectives of the same geo object.

I tried very hard but could not get the audio syncing in the intro :ppp
and replaying the song again and again gets tiring to the ears ik, if that bothers you, you might be better off making a playlist of similar songs and play them one after another!! make sure to check/adjust the threshold levels of the audioanalysis when you do that!

Hope you like this one!

Project files available for all members on Patreon!
https://www.patreon.com/posts/audioreactive-in-137848273

The song used –
Melodic Techno #03 Extended Version – Moogify by Zen Man
https://pixabay.com/music/techno-trance-melodic-techno-03-extended-version-moogify-9867/

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