Audio Reactivity Tutorial: Drum Analysis with ARE in TouchDesigner

Welcome to this first tutorial in which we’ll explore audio reactivity in TouchDesigner using the ARE (Audio Reactive Engine):
https://www.patreon.com/posts/are-audio-engine-130996091?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

This TouchDesigner .tox allows you to analyze music in real time and use the extracted data to animate any entity.
In this first tutorial, we’ll focus on the “Drums” section and apply it to a visual. The visual is from my previous tutorial:

There’s also this tutorial that will allow you to use Windows sound as an audio input directly in TouchDesigner:

Chapters
00:00:00 – Introduction
00:01:00 – ARE Explanations
00:24:20 – Make a visual audio-reactive
00:44:45– Outro

If you use this system, please mention me on social media, thank you 🙂

Instagram: https://www.instagram.com/sarv.vj/
TikTok: https://www.tiktok.com/@sarv.live

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