Audio-Reactive Particle Systems in TouchDesigner | feat. Yaima "It's Written in The Wind"

Audio-Reactive Particle System Demo | TouchDesigner
Music:”It’s Written in The Wind” by Yaima
This video is for educational and non-commercial demonstration purposes only.

Project Overview
This project showcases a real-time, audio-reactive visual system built in TouchDesigner, designed to translate sound into evolving motion and light. The piece centers on particle systems that pulse, stretch, and morph in sync with the dynamics of “It’s Written in the Wind” by Yaima.

🔧 Technical Highlights
– Audio Spectrum Analysis: CHOP-based extraction of amplitude and frequency bands for reactive behavior
– Geometry Instancing: Particle displacement and scale driven by mid/high-frequency energy
– Feedback & Compositing: Layered TOP feedback loops for organic motion and evolving textures
– Procedural Shading: Custom noise modulation and GLSL material effects
– Live Performance Control: Real-time MIDI mapping and system optimization for smooth playback

🎯 Creative Context
– This demo reflects my ongoing exploration of real-time visual programming, AV systems integration, and signal-driven design. It bridges my background in live performance with emerging technical skills in interactive media, creative coding, and audio-visual synchronization.

📌 Tools & Credits
– Built entirely in TouchDesigner (by Derivative), using real-time audio input and internal parameter modulation.

Music: “It’s Written in the Wind” by Yaima — used non-commercially for demo and portfolio purposes.

About The Author

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