Color Grading .tox for TouchDesigner with Exposure Curves, Color Wheels and more tools
Level up your real-time visuals with this advanced TouchDesigner color-grading system—a full HDR tonal-zone workflow, color wheels and selective RGBCMY controls designed for artists who want professional-grade results inside TD. In this tutorial, I walk through the entire component, how it works under the hood, and how to integrate it into your own projects. If you’ve ever wanted DaVinci-style wheels, real-time scopes, or exposure corrections directly inside TouchDesigner, this is the .tox you’ve been waiting for.
We’ll cover how the system handles scene-linear inputs, zone-based exposure in stops, hue-band isolation for Cyan/Red/Yellow/Blue, global master controls, and a flexible GLSL pipeline that you can customize or expand. Whether you’re grading live camera feeds, generative content, LED walls, or interactive installations, this component is built for speed, accuracy, and high-end color work.
Project files on patreon (links below)
Traceback:
adapted from Mark Coniglio http://www.troikatronix.com by trevorvanhoof
adapted from https://github.com/trevorvanhoof/ColorGrading by jacqueshoepffner
adapted from https://github.com/jhoepffner/TD-colorGrading by lake heckaman
Thank you to these people for their foundation work!
What You’ll Learn
How to use HDR tonal zones for film-style exposure control
Building and customizing selective color bands (Red, Yellow, Green/Cyan, Blue)
Realistic pigment-based color mixing with Mixbox LUTs
Setting up real-time scopes (waveform + histogram) in TouchDesigner
Proper linear-RGB workflow and tone-mapping order
How the GLSL shaders handle zone masks, hue gating, and color-space math
Integrating the reusable .tox into any TouchDesigner project
Included Project Files
colorGrading.tox — main reusable component
Whether you’re working in live performance, interactive installations, film pipelines, or generative art, this grading system gives you precise creative control over color in real time.
Find Me Online
Project Files / Patreon: https://www.patreon.com/water__shed
Portfolio: https://www.lakeheckaman.com
Instagram: https://instagram.com/lake_heckaman
00:00 – Intro
00:48 – Color Grade Component Overview
01:47 – Exposure Curve UI in TouchDesigner
03:09 – Scopes
05:38 – RGBCMY Color Band
06:49 – Basic Color Grading Process Demo
09:24 – Component Architecture Overview