Noise Sculpting in TouchDesigner (Part 8) – Abstract Particle Structures

Hello lovely people!
I have another Noise Sculpting tutorial for you guys!
I used similar instancing technique as the previous video here, but with some additions.
For the position data, I used a limit to quantize the positions of the particles; and for rendering I used a lumablur that is controlled by the depth TOP (which takes its depth data from the render TOP) and a RGB Delay.
All of these in combination create quite beautiful structures.
As always, you’re encouraged to tweak all the relevant values in all the different TOPs and SOPs and the results will always be different.

Project files are available for all members on Patreon:
https://www.patreon.com/audiodevout

My website – https://audiodevout.github.io
Instagram – https://www.instagram.com/audiodevout
Bandcamp – https://asymmetrica.bandcamp.com/

Feel free to drop a comment if you enjoyed the video or have any questions. I’d love to see what you make with these techniques—please tag me if you share your work.

Thanks for watching, and don’t forget to like and subscribe for more TouchDesigner tutorials and experiments.

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