Gaussian Splats in TouchDesigner! Now in POPs!!! New Features!!!!

Well, its pretty clear at this point that POPs are awesome 🙂 I have updated my TouchDesigner Gaussian Splat toolkit for the new POPs build, and added some cool functionality that POPs makes super easy!

I hope you like it and cant wait to see what you build!

Features:
– Use TouchDesigner lights to relight splats
– Baked-in color correction (gamma, brightness, contrast)
– Use Proximity POP to render a plexus effect
– AttributeBlur POP (my creation) to propagate effects across the splat
– Same particle system interactions as the TOPs version
– Use an input POP as ‘disruptors’ to affect the scene
– Optimized bounding volumes
– Built in TD 2025.30600

Find me online:
🔹 Project Files & Patreon: https://www.patreon.com/water__shed
🔹 Portfolio: https://www.lakeheckaman.com
🔹 Instagram: https://instagram.com/lake_heckaman

00:00 – Intro
01:22 – Disrupt Splat with POPs
02:12 – Plexus Splats!!
03:39 – Use native TD lights
05:27 – Color Correction for Gaussian Splat

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