Interactive Particle Systems from Gaussian Splats in TouchDesigner! (2025 + Mac Compatible)
Experience real-time rendering with this advanced Gaussian Splat Particle System in TouchDesigner. Utilizing 3D Gaussian splatting techniques, this system offers dynamic particle simulations and volumetric rendering capabilities, all optimized for GPU acceleration and cross-platform performance—including full support on macOS.
📌 Key Features:
Real-time 3D Gaussian splatting
Depth and velocity buffer outputs for advanced post-processing
Dynamic turbulence effects to dissolve and reform particle structures
Seamless transition between point cloud and particle system representations in a variety of ways
Effector array integration using CHOPs for interactive control
Bounding volume constraints (box, sphere) for spatial control
Toggleable sorting for rendering optimization
Optional render upscaling for enhanced visual fidelityWikipedia+1repo-sam.inria.fr+1
🛠 Usage Tips:
Access the .tox file via Patreon: https://www.patreon.com/water__shed
Hover over parameters with ‘Alt’ to view helpful tooltips
CHOP array expects channels in the order: [tx, ty, tz, radius]
📁 Example Model:
Download a sample .ply model to test the system: Example PLY Model
Enhance your TouchDesigner projects with cutting-edge Gaussian splatting techniques for immersive, real-time visual experiences.
Find me online:
🔹 Project Files & Patreon: https://www.patreon.com/water__shed
🔹 Portfolio: https://www.lakeheckaman.com
🔹 Instagram: https://instagram.com/lake_heckaman
00:00 – Intro to TD Gaussian Splat Particle System
02:13 – Load any Gaussian Splat
03:21 – Splat particle system options
06:34 – Deform splats with effector CHOP array
12:58 – Render Options