TD as Game Engine, Part 2: Input

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 2 covers the use of a Joystick CHOP and Keyboard In CHOP to create a flexible control input system.

00:00 Data from XBox controller
03:18 Switch Keyboard/Joystick input
03:40 Parsing Keyboard In CHOP
05:40 Attenuating Keyboard data
06:52 Disable input
07:50 Absolute vs Relative paths
09:20 UI background

See more about the project “An Infinite Density Over Zero” https://blakemarquescarrington.com/049.php

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