PBR and 3D Workflows (English / 日本語)
3D workflows and shading with PBR and Substance Designer materials
Example files: http://tinyurl.com/y4ekbnfq
MUTEK.jp 2018 Advanced Class Day1
Lecturer: Ben Voigt
Link: https://www.derivative.ca
Twitter: https://twitter.com/brvoigt
Interpreter: Tetsuya Kanakubo
Link: http://ted-kanakubo.com/touchdesigner-jp
Twitter: https://twitter.com/ted_kanakubo
0:00 – Introduction
2:14 – FBX importing
9:05 – Lighting
14:14 – Materials
16:04 – Substance Designer materials
21:50 – Environment lighting
24:15 – Substance TOP parameters
27:02 – PBR MAT parameters
29:12 – Import Substance Designer materials
31:05 – Substance Select TOP for realtime adjustments
33:20 – External maps and automating workflows
38:44 – Loading external maps
44:46 – Preparing geometry and naming conventions
47:12 – Using the Global Resolution Multiplier for underpowered systems
51:37 – Applying other materials
55:53 – Viewer tips
1:01:00 – FPS monitor
1:05:18 – Setting up a skybox